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Old Apr 09, 2006, 10:38 PM // 22:38   #1
Frost Gate Guardian
 
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Default IW+Frag+MoR=pwn?

Well i was wondering if one could use fragility with Mark of Rodgort and Illusionary weaponary.

With illusion at 16 IW deals 42 dmg per hit and fargility does 21 dmg everytime a new conditions comes off or goes on a target...

IF this works thats a shitload of dmg.
42+21+21+42+21+21+42+21+21= 252dmg!
all that in 3.66 seconds! (3hits)

In other words you could kill some1 with 480 health in:
42+21+21+42+21+21+42+21+21+42+21+21+42+21+21+42+21 = 483dmg
all that in 6.22 seconds! (6hits)

you would have to be a me/e and have some pretty good e/management to use a 25 nrg

this may not work because when you use IW you are not actualy hitting you target
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Old Apr 09, 2006, 10:41 PM // 22:41   #2
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If only IW did fire damage. It doesn't, and it's impossible to make it do any damage but chaos(?) or untyped damage.
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Old Apr 09, 2006, 10:49 PM // 22:49   #3
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Dealing fire damage problems aside, Mark of Rodgort is broken, causing the fire duration to last longer than the listed time. This is unimportant in most builds, but for a frag bomber, even just 2 seconds duration throws it off.
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Old Apr 09, 2006, 11:15 PM // 23:15   #4
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WELL THAT SUCKS

PS: r u absolutely 100% sure that it deals chaos dmg even with a fiery axe/sword

Oh well life goes on...
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Old Apr 09, 2006, 11:22 PM // 23:22   #5
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Quote:
Originally Posted by legless_the_elf
WELL THAT SUCKS

PS: r u absolutely 100% sure that it deals chaos dmg even with a fiery axe/sword

Oh well life goes on...
absolutely only does chaos dmg
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Old Apr 10, 2006, 10:37 PM // 22:37   #6
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Er... IW isn't a weapon... it's a spell... the fact that it looks and is used like one is where the similarities end. IW isn't affected by weakness, blindness, weapon mods, +/- damage attacks. Only thing that affects IW is slow/fast attack speed.
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Old Apr 11, 2006, 12:20 AM // 00:20   #7
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Quote:
Originally Posted by Hella Good
Er... IW isn't a weapon... it's a spell... the fact that it looks and is used like one is where the similarities end. IW isn't affected by weakness, blindness, weapon mods, +/- damage attacks. Only thing that affects IW is slow/fast attack speed.
Well, an enchantment and easy to strip it too when a Blood/Curse Necro or another Mesmer (soon Rangers and Assassins) comes. And soon, we will get the HP armor to gain more than usual (Around +85HP I think). Its easy to do some math here without taking the fact of healing, stripping and more.
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Old Apr 11, 2006, 10:33 AM // 10:33   #8
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IW makes your attacks, well...Your attacks don't hit, as you said. The IW hits, not your weapon, therefore the damage is Chaos damage.
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Old Apr 12, 2006, 05:47 AM // 05:47   #9
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It seems the only way to make fragility work any more is to have team members take advantage of it one "fragger" alone does shit all

a good combo btw is frag+as many conditions the team can put on (but not deep wound)+cast crystal wave (cures them all at once ouch)

this can't be done as me/e efectivly as you can only blind weaken and deep wound but deep wound is not good becasue when you cure it you are geting rid of about 100(temporary) damage
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Old Apr 12, 2006, 09:24 AM // 09:24   #10
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Frag, Phantom Pain, Shatter Delusions, Virulence, energy burn

max illusion, max domination, 0 death. that combo usually kills in a blink of an eye.
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Old Apr 12, 2006, 10:15 AM // 10:15   #11
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Quote:
Originally Posted by d3kst3r
Frag, Phantom Pain, Shatter Delusions, Virulence, energy burn

max illusion, max domination, 0 death. that combo usually kills in a blink of an eye.
Sorta true. Really depends on the environment.

In anything but GvG this is a very good concept and does a damn lot of damage.

In GvG though, where Monks are always around and always have a way to remove conditions/Hexes it really doesnt work the same. Not even half as viable.

A cool concept none the less. Its been tested many a times.
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